MooveXR 2.0 introduces Territories — a real-time competitive game mode where teams capture, defend, and fight for zone control on a live map. The most significant update to the platform since launch, built for corporate event agencies that need to keep delivering new.
MooveTeamPlatform Update8 min read
At a glance
| Status | Beta — available now at pre-production environment |
| Version | MooveXR 2.0.0 |
| Key feature | Territories — real-time competitive zone control game mode |
| Also new | Redesigned route editor · New event dashboard · Enhanced real-time systems · First AI tools |
| Beta access | pre.mooveteam.com · iOS via TestFlight · Android via testing program |
MooveXR 2.0 — watch the Territories game mode in action before reading on
The release
What is MooveXR 2.0?
MooveXR 2.0 is the latest beta version of Mooveteam's corporate event gamification platform. It introduces a new competitive game mode called Territories and a broader set of improvements designed to help event agencies create more dynamic, scalable, and differentiated team-building activities.
For agencies and organizers, this is more than a feature update. It is a new way to refresh existing game formats without rebuilding from scratch, create stronger client proposals, and deliver experiences that justify a premium offer.
"MooveXR is evolving from a game builder into a real-time experience platform."
The headline feature
What is the Territories game mode in MooveXR?
Territories is a real-time competitive game mode where teams capture, defend, and fight for control of zones on a live map. While controlling a territory, teams earn points continuously. Rival teams can challenge them at any time, triggering mini-game battles that decide who rules the zone.
This transforms a traditional linear event experience into something dynamic, spatial, and strategic. Teams are no longer completing tasks in sequence — they are making decisions, reacting to rivals, and competing for control in real time throughout the entire event.
Capture zones
Real-time scoring
Mini-game battles
Cross-team interaction
For event agencies & planners
Why does Territories matter for corporate event agencies?
One of the biggest challenges for event agencies is that repeat clients always want something new. The same technology and format can feel too familiar, even when the content changes. Territories solves that problem without requiring agencies to rebuild their formats from scratch.
Refresh existing formats — same base, new experience
Guarantee high engagement from start to finish
Differentiate your agency and justify a premium offer
large corporate events
every time you run it
Beyond gameplay
What else is new in MooveXR 2.0?
Territories is the headline feature, but this release ships a broader set of improvements designed to reduce production overhead and give event organizers better control during live events.
Use cases
Where it fits
How can event agencies use Territories in real events?
Territories is a flexible strategic layer that adapts to different formats and client objectives. It is already being explored for:
City team-building challenges
Corporate offsites
Sales kick-offs & summits
Premium incentive events
For beta testers
What should partners focus on when testing?
The goal is not just to check functionality — it is to understand how Territories fits into real client proposals and live event environments. Focus your testing on:
FAQ — AEO
Frequently asked questions
